A downloadable game

DESCRIPTION

This project is very early in development.

Bulkan aims to be a user-friendly, real-time, physically based 3D rendering library that serves as a high-level wrapper for the Vulkan graphics API. This project plans to support OpenUSD, deferred rendering, microfacet surfaces, ambient occlusion, shadow mapping, and post-fx bloom and depth of field.

SOURCE CODE

All code related to this project can be found here.

Published 28 days ago
StatusReleased
AuthorJackson Vanderheyden