A downloadable project
I proposed a project for my Senior Design course at Iowa State University that builds on the concepts from "3D Gaussian Splatting for Real-Time Radiance Field Rendering" and "Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing." This project aims to create a user-friendly Unity package, enabling users to create and render a composite scene containing relightable Gaussian and triangle mesh models.
For more information, go to our team's website.
Status | In development |
Category | Other |
Author | Jackson Vanderheyden |