Bird-oid Simulation
A downloadable game
DESCRIPTION
Bird-oid objects, also known as boids, were originally created by Craig Reynolds in 1986. Boids follow a set of rules to simulate complex and realistic-looking flocking behaviors seen in animals such as birds and fish. The three primary rules that boids follow are:
- Separation: maintaining a minimum distance from their neighboring boids
- Alignment: matching the average direction of their neighboring boids
- Cohesion: moving towards the average position of their neighbors
The positional and rotational data of each boid are computed via a compute shader to improve performance. This implementation was accomplished through the utilization of the Unity Game Engine.
CAMERA CONTROLS
- w - move up
- a - move left
- s - move down
- d - move right
SOURCE CODE
All code related to this project can be found here.
Status | Released |
Author | Jackson Vanderheyden |
Download
Download
Build.zip 26 MB
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