A downloadable game

DESCRIPTION

Bird-oid objects, also known as boids, were originally created by Craig Reynolds in 1986. Boids follow a set of rules to simulate complex and realistic-looking flocking behaviors seen in animals such as birds and fish.  The three primary rules that boids follow are:

  • Separation: maintaining a minimum distance from their neighboring boids
  • Alignment: matching the average direction of their neighboring boids
  • Cohesion: moving towards the average position of their neighbors

The positional and rotational data of each boid are computed via a compute shader to improve performance. This implementation was accomplished through the utilization of the Unity Game Engine.


CAMERA CONTROLS

  • w - move up
  • a - move left
  • s - move down
  • d - move right


SOURCE CODE

All code related to this project can be found here.

Download

Download
Build.zip 26 MB

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