DESCRIPTION

Reversi game made in Unity uses the MiniMax algorithm for AI behavior. The project was created for the COMS 436 course at Iowa State University.

HOW TO PLAY

Each piece played must be laid adjacent to an opponent's piece so that the opponent's piece or a row of the opponent's pieces is flanked by the new piece and another piece of the player's color. All of the opponent's pieces between these two pieces are 'captured' and turned over to match the player's color. If one player cannot play a piece, they pass their turn, and the other keeps playing pieces until the first player can make a move again. The game is over when neither player has a legal move or when the board is full (MasterOfGames.com)

SOURCE CODE

All code related to this project can be found here.

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