DESCRIPTION

This interactive grass-rendering demo uses a shell-based fur rendering technique called shell texturing. This technique gives the illusion of millions of hairs, or in this case, blades of grass,  by layering their cross-sections called shells. In my implementation, I sampled the grass height using a Perlin noise texture, shaded the grass using a stylized half-lambert lighting model, and created a simplified wind animation by displacing the mesh vertices with a Sin function.


SOURCE CODE

All code related to this project can be found here


#AcerolaFurryChallenge

Updated 8 days ago
StatusReleased
PlatformsHTML5
AuthorJackson Vanderheyden
Made withUnity

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