Shell Textured Grass Rendering
DESCRIPTION
This interactive grass-rendering demo uses a shell-based fur rendering technique called shell texturing. This technique gives the illusion of millions of hairs, or in this case, blades of grass, by layering their cross-sections called shells. In my implementation, I sampled the grass height using a Perlin noise texture, shaded the grass using a stylized half-lambert lighting model, and created a simplified wind animation by displacing the mesh vertices with a Sin function.
SOURCE CODE
All code related to this project can be found here.
#AcerolaFurryChallenge
Status | Released |
Platforms | HTML5 |
Author | Jackson Vanderheyden |
Made with | Unity |
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